package display;

import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

import javax.swing.JPanel;

/**
 * The in game map, a small map for the user to know where they viewing in relation to
 * the whole level.
 *
 * @author Neil Cowzer
 */
public class InGameMap extends JPanel implements MouseListener{
   
    /** Intialise the Map */
    public InGameMap(){
         
    }

    /** Initialise all the menu */
    public void init(){
       
    }
    
    /** Control the running of the InGame Map, events..... */
    public void run(){
    	
    }
    
    /** Overide the paint method */
    public void paintComponent (Graphics g) {
        // First paint background
        super.paintComponent (g);
        
        // paint all stuff here
        
    }
    
    /** Handle mousePressed event */
    public void mousePressed(MouseEvent e) {
       
    }

    /** Handle mouseReleased event */
    public void mouseReleased(MouseEvent e) {
       
    }

    /** Handle mouseEntered event */
    public void mouseEntered(MouseEvent e) {
    
    }

    /** Handle mouseExited event */
    public void mouseExited(MouseEvent e) {
       
    }

    /** Handle mouseClicked event */
    public void mouseClicked(MouseEvent e) {
      
    }

}
